Let’s git started!

Photo by Tudor Baciu on Unsplash

Today we’re going to look at how I set up git and, more specifically, how I set up git when I’m using it with Unity. Setting up git for use with Unity is fairly similar to how I would set up a new repository for a web or other software development project but there are a few steps where steps unique or specialized to the use of unity are required. Let’s dive in!

Unity Settings

First, we need to verify that Unity is going to work in a manner that will synergize with git. There are a few settings inside the Unity editor that you will want to have set before involving git in the process.

The first setting will be to make the meta files that are generated with every file and folder you use in your project visible to git. This will help avoid broken file references when downloading the project from the version control server onto another computer or when changing between branches.

To do this, Open the Unity Editor and navigate to

Edit > Project Settings > Editor

in this window select the Version Control option from the left-hand side menu and then make sure that the Mode is set to “Visible Meta Files”

Setting the Meta file Visibility in Unity

The second setting we will want to make will be to ensure that Unity writes files to disk in a format that can be easily stored and retrieved in git. This format also helps void having merge conflicts that cannot be resolved because they are in a format that cannot be compared easily in git.

To do this, in the Project Settings window, select Editor from the left-hand side menu and set the Asset Serialization Mode to “Force Text”.

Setting the Asset Serialization Mode in Unity

After making these changes make sure to save them by going to

File > Save

Saving the settings in Unity

Next Time!

That’s it for today. Tomorrow, we will begin looking at a couple of workflows for getting your git repositories setup and getting your Unity project added to it.



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Christopher West

Christopher West

Unity Game Developer, Software Engineer, Gamer, Musician, and Father. Christopher is a creative that enjoys a challenge and loves coding.