The light is too loud!

Shields before and after post processing
Shields before and after post processing
Duplicate Camera and Remove Components
Duplicate Camera and Remove Components
Creating the Exclude from Post Processing Layer
Creating the “Exclude from Post Processing” Layer
Setting the Culling Masks on the Cameras
Setting the Culling Masks on the Cameras
Depth Level on New Camera
Depth Level on New Camera
Changing the Layer of the Shield Visualizer
Changing the Layer of the Shield Visualizer
End Result
End Result

Next Time!

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Christopher West

Christopher West

Unity Game Developer, Software Engineer, Gamer, Musician, and Father. Christopher is a creative that enjoys a challenge and loves coding.